![]() ![]() ![]() So I reached out to Alex Massé, who we might term the lead developer, to ask him some Para-centric questions. ![]() After bunch of Sim YouTubers like lilsimsie did reaction videos and hyped it up, Paralives ended up with a lot of eyes on it, and I, in turn, hungered to know more. A few weeks back, though, there was a flurry of new interest when a new character creation video was released. ![]() Simthusiasts like myself have been quietly aware of Paralives for a small while now, mostly because of the very cool nature of the in-progress video clips that surface on a fairly regular basis. a life simulator? A Sims-like? (I know The Sims can't be the only game of its type, but it's dominated the market for so long that the only other one I can think of is that weird adult one where the entire point was having sex.) It, by which I really mean the teeny tiny dev team, is being funded on Patreon. Hopefully, at the very least, this opens EA's eyes and they can fix their issues, but I doubt that.If you're a fan of The Sims 4, or you know someone who is, or even if you just follow people who occasionally retweet simsposting into your timeline, you've probably seen something about Paralives by now. I'm going to go into the game for the first time with the expectation "I hope this is good".Īll we need to do is break away from this idea that it's Paralives vs the Sims. I expect Paralives to be great, and to be fun, but I'm not going into the game with the expectation "This better be better than the Sims". People want this to knock out the Sims and I really don't expect it to. I think that's where the issues come from. It's trying to be Paralives, a unique game in a genre that is largely empty. It's not trying to live in the shadows of The Sims, nor is it trying to be the Sims. In reality, Paralives was never meant to be this. I believe the negative part in this is that so many people have been burned, hurt, and betrayed by the franchise they have loved for so long, that they really are hoping for Paralives to be their saviour. Naturally you will want to compare games when they fall into the same genre to suit your specific taste and styles. Once Paralives is released, you choices are The Sims, or Paralives. It's fair to compare it to the series because there is really no other game that fits the genre. Objects, Clothing, etc will probably be limited, as expected, due to having just a single 3D artist doing that work. In reality, the game, at least on launch, will likely be small. We all want and are rooting for the game to be the best, but I am confident there will be a lot of people out there that are expecting Paralives to BE the sims but without the bullshit. People just need to have realistic expectations. I don't think it's wrong to compare Paralives and The Sims as similar games, but one needs to understand that vast difference in the amount and quality of content when you have practically an unlimited budget and hundreds of employees, vs a small budget and 6 employees. Paralives is funded entirely by patreon backers, and has a team of 6 working on the game doing everything. EA has hundreds of employees that can work on the game. An article from 2018 states that TS4 franchise has pulled in over $1bn in sales. The Sims, as a franchise, has a AAA budget. At the very core of things, it's a simple reason. ![]()
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